Battle Saga Litepaper V2.1
  • ๐Ÿ‘‹Welcome
  • Litepaper
    • โš”๏ธBattle Saga
    • ๐Ÿค”Why did we start Battle Saga?
    • ๐ŸŽž๏ธBackground Story
    • ๐ŸคทThe Problem
    • ๐Ÿš€Solutions
    • ๐ŸŽฎGaming Market
    • ๐Ÿ“ŠMarket Comparison
    • ๐Ÿ•น๏ธGame Play
    • ๐Ÿช™Game Ecosystem
    • ๐Ÿ›ก๏ธGameplay(Earn without playing)
    • ๐Ÿ“ˆNFT collections
    • ๐ŸŒSagaverse
    • ๐Ÿ‘จโ€๐Ÿ”งMarketplace & GameFi
  • FAQ
    • ๐Ÿค–General
    • ๐Ÿ’ฒTokenomics
    • โณBattle Saga Vesting Schedule
    • ๐Ÿ›ฃ๏ธRoad Map
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  1. Litepaper

The Problem

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Last updated 3 years ago

  1. Most โ€œPlay-to-Earnโ€ games in the market focus more on the earning aspect than the overall game play, sacrificing gamers' user experience.

  2. Matchmaking is not always fair. Heavy spenders are pitted against newcomers ruining the experience for all. Pay to win players are usually seen at the top of the leaderboards which discourage new players to keep putting hours into the game.

  3. Not every voice is heard. The Game players usually do not get a say in what policies or changes should be made for their games. Ideas and recommendations suggested by players are often overlooked and hardly ever get noticed.

  4. Most P2E games currently in the marketplace lack scalability, sustainability or a proper revenue stream. Product longevity for players is short-lived.

๐Ÿคท